I also pulled out some of the sky-dome textures, and some useful-looking alpha maps, and a handful of unusual/unique textures. I’ve gone through every folder in the 13Gb Ryzom torrent, ripping them out. * All the useful plain (i.e.: “non model-specific”) tiling textures. These are not 3D models, these are just 2D cut-outs suitable for the far distance – or scaled down small as detail in a scene. These are ones that looked useful and didn’t have edge-fringing issues, and have been converted to be billboard props for iClone with transparency intact. The pack includes the texture folder, if you want to retexture. Very low-poly, at just 8,500 for the whole interior. In July 2010 I combined all elements into one mega project file with full set-dressing and lighting.ĭownload here (16Mb. There are also a number of extras/packs for the Floating Village, one, two, three, four, five, six, and seven. Creative Commons, Attribution ShareAlike. There was no way to remove the windmills so that they could rotate when animated. It’s packed as an iProp, and also as a basic ready-lit and flooded Project file. zip file)Ī complete floating village / port for iClone, in just 33,000 faces. ![]() zip file) and you may also want the seasonal textures folders for each bigroot (6Mb. With an additional pack of seasonal texture-folders for each root, for retexturing.ĭownload here (800kb. Very low-poly, so with a little rotation and duplication you should get a Fangorn Forest in no time. Three fantasy “giant mossy roots” static models from Ryzom. I also converted an additional 3D Warehouse dhow boat made by Axeonalias - thanks to Wolf for tipping me off about that one. Mostly these are items useful for adding life to the floating village / port. It includes some floating “mushroom trees” that are apparently supposed to sit in and around the Ryzom floating village. Some model elements have been removed by me as the models passed through 3DXchange 4 Pro, since they caused texture-flicker.ĭownload here (5.5Mb. What have you extracted and converted so far, for iClone?īelow are over 200 models and 2D planes I’ve extracted so far, all intended for use in iClone. I also have a tutorial on getting animated FBX characters out from the. max file, like any sensible 3D application should, is beyond me.Ĥ) My tutorial on extracting workable models for iClone is here, and the process involves re-texturing by hand. Why Max can’t simply package all required textures inside the. None of these three scripts worked for me with 3DS Max 9, but you may have better luck. These are supposed to re-link the textures to the models. If you have 3DS Max you might be able to use this free MAXScript or one of the two NEL MAXScripts supplied by the Ryzom developers. max files have “lost” their texture paths. ![]() There is also the Ryzom Wiki which has pictures of the game-world objects and creatures, and all the original concept-art.ģ) Note that all the torrent’s. There is the Media Preview Website, which has a small number of thumbnail previews and some of these files even have linked texture assets. max files are impossible to visually preview, if you want to do your own conversions you’ll need some way of working out what the assets are, and how they should be textured. To save you time I have extracted and organised all the plain (i.e.: “non model-specific”) textures here (90Mb).Ģ). However, they are scattered all over the torrent’s folders. Textures are in PNG and are thus easy to preview with Windows Explorer. The licence is Creative Commons Share-Alike 3.0.ġ). It freely released 13Gb of art assets inside a 1.3Gb torrent (also on SourceForge), which included everything except the music and sounds. Ryzom is a major MMO fantasy/sci-fi videogame that had millions spent on developing it, but which went open-source in early May 2010.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |